package Managers
{	
	//Manages things
	public class BaseManager
	{
		/* Tally of the time(miliseconds) from the last update interval */
		protected var updateTimeTally:int = 0;
		/* Amount of time(miliseconds) that should pass between update intervals */
		protected var updateInterval:int = 50;
		protected var game:Game;
		
		public function BaseManager(game:Game):void
		{
			this.game = game;
		}
		
		public function Update(deltaTime:int):void
		{
			//Update the tally with the delta time between updates
			this.updateTimeTally = this.updateTimeTally + deltaTime;
		}
	}
}